The story
When the Wyrms went quiet
◆
The Everwild once sang with eight great voices: the Eight Wyrms, elemental
dragons who did not rule the land but kept time for it. Warmed the forges. Turned
the tides. Woke the spring. Brought the dusk, and with it rest.
Now a creeping rot called the Blight turns the gentle beasts of the wild feral.
It began with a grieving king who closed the Well of Endings and forbade anything to end.
The world's endings pooled beneath the roots like water behind a dam, and festered.
A sanctuary village of humans and fauna-folk sends its bravest through the living
Rootgate: a teen squire in armour one size too big, a cat grandmaster who eats
apples mid-battle, a foxy rogue with nine kinds of exploding tea. Calm the wild. Free the
Wyrms. And face King Rotcrown, who wanted nothing he loved ever to end.
"He tried to save the rose by never letting it close, and so it never opened again."
Elder Mossback, keeper of the Wild Accord
Walk the Everwild →